Il2cpp source code11/23/2023 ![]() IL2CPP can improve performance across a variety of platforms, but the need to include machine code in built applications increases both the build time and the size of the final built application. For more information, see Scripting restrictions. When a platform can support both backends, Mono is the default. Other platforms support AOT and IL2CPP, but don’t allow JIT compilation, and so can’t support the Mono backend. Some platforms don’t support AOT compilation Ahead of Time (AOT) compilation is an iOS optimization method for optimizing the size of the built iOS player More info See in Glossary, so the IL2CPP backend doesn’t work on every platform.
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